Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin, Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd International Cognitive Cities Conference (IC3 2019), Kyoto, Japan, September 3 to 6, 2019. (Springer)
Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5. Access https://doi.org/10.32358/rpd.2019.v5.395 (Open Access)
Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education. Springer, 275-289.
Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16. (Springer)(Excellent Paper Award)
Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. Retrieved from https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8 (Open Access)
Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination)
Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Workshop Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016, 6-11. Retrieved from http://www.et.iitb.ac.in/icce2016/files/proceedings/ICCE%202016%20Workshop%20Proceedings%20Part%201.pdf
Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI)